Items have an attribute called rarity. As it implies, some items are more rare. The more rare (or items that have "higher" rarity are much more likely to be better than their lower rarity counterparts
NOTE: Big Time is in the Pre-Alpha stage of development (very early). The information below will evolve as the systems and mechanics evolve and expand.
Rarity names, colors and icons from highest rarity to lowest.
Rarity applies to PocketWatches , Gears , Armor , Weapons , and Bags
Rarity Name | Icons and Colors |
Unique (These items have additional skills) |
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Transcendent |
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Exotic |
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Exalted |
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Mythic |
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Legendary |
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Epic |
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Rare |
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Uncommon |
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Common |
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